Bioshock Infinite, Caught me off Guard

In a twisted universe sometime in a different 1920’s we find Booker Dewitt. Sent on a mission to save a girl from a tower prison guarded by a mechanical steampunk bird. Once he recues the girl thing quickly escalate and things get…Weird. First and foremost this is the aspect of the game that I enjoyed the most. I could not predict the outcome of Bioshock Infinite and it did a fantastic job of throwing me off. By the time I finished I was met by a twisted story line. Up until this point I couldn’t have been more absorbed in the story of Booker Dewitt. Throughout the story you will find yourself absorbed in his emotions, his feelings, and his life story. The more you play the more you learn about his past and the inevitable conclusion it comes to at the end.

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Elizabeth’s character is not only beautiful but intelligent as well. Throughout the story from the time you take her from the tower till the very end she continues to be a strong character and can support you easily through the steps of the game. Elizabeth can actually throw you health, ammo, or salts while you are in need. She is actually helpful during the entirety of the game, and her AI is stunning. I wanted to thank someone for making a support character that actually has the ability to support. Needless to say, throughout the story you will feel Elizabeth’s emotions, her pains and her struggles. It was hard not to be empathetic throughout the story. The characters have personality’s and while playing it feels like your reading a good book or watching a movie.

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While character developement is amazing, the gameplay is down right perfect. Aiming is fluid, and the controls move smoothly. Aiming down the sights feels natural. The game gives you plenty of cover during high combat stages in the game, and the Computer AI is intelligent. The enemies will seek you out to find you if your hiding away. I had a few moments were I found myself cornered and unable to move around. Other times they went to flank me. Either way, the AI will be a challenge, even on normal mode I found myself struggling from time to time. Of course, just when you think things couldn’t get better the developers threw in special abilities, a hook melee weapon on your left hand that will help you mow down your oponnents. Once you find Elizabeth you can use her ability’s to open up tears in the world that will allow you to bring things into the world that may not have normally existed. Trust me when I say, this never gets boring.

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The world is amazing on it’s own. You start out in a dark dismal lighthouse. After heading to the top you are launched through the air on a rocket up to Columbia. The beautiful city will mezmerize with it’s light and splendor. Looking at it for a few moments will rob you, and run off with the cash. The art is amazing, and the style is done with consistency and grace. You step out into this world and quickly realize how dense the world truly is. You feel and experience their world, there is a full level of immersion.

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If I had something negative to say about Bioshock Infinite I would. But there is very little criticism for me to give. I couldn’t find a single improvement that could be made to the game. Not only is it well polished but the gameplay is more than solid. It strives in itself to achieve more than could be expected. The music is beautiful as you walk into rooms and can hear the sound of music from the 1920 era. The developement team did a fantastic job on this title and I could only ask for more. In fact, that is the only criticism that I have. I wish it could have been longer. But the story finished climactically and couldn’t have been any better.

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